#include "Brush.h"
#include "StaticData.h"

Brush::Brush(void)
{
    positionX = 175;
    positionY = 15;
    px = 0;
    py = 0;
    rectWidth = 30;
    rectHeight = 264;
    imageName = STATIC_DATA_STRING("brush_image");
}

Brush::~Brush(void)
{
}

Tool* Brush::spriteWithTexture(CCTexture2D* aTexture)
{
    Brush* brush = new Brush();
    brush->initWithTexture( aTexture );
    brush->autorelease();
    
    return brush;
}
//BaseBadPoint::DIRTY;
